Small City: Räz Hulvo Oyvyebÿh

Räz Hulvo Oyvyebÿh

Räz Hulvo Oyvyebÿh
Example Undermountain architecture.
StateUndermountain
ProvenceDähechanxya Kingdom
Sub ProvenceVäpmayc Hold
RegionGæchà Dûbu̹zû Meadows
Founded1091
Community LeaderLord Rakkurika
Area13 km2 (5 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation8650 m (-14570 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population3195
Population Density245 people per km2 (639 people per mi2)
Town AuraWild Magic
Naming
Native nameRäz Hulvo Oyvyebÿh
Pronunciation/hulˈvo/ /ojvjiˈbɪ̘/
Direct Translation[academic] [beauty]
Translation[Not Yet Translated]

Räz Hulvo Oyvyebÿh (/hulˈvo/ /ojvjiˈbɪ̘/ [academic] [beauty]) is a subtropical Small City located in Väpmayc Hold, Dähechanxya Kingdom, within the Undermountain.

The name Räz Hulvo Oyvyebÿh is derived from the Sylvin language, as Räz Hulvo Oyvyebÿh was founded by Klehl, who was culturaly Undermountain.

Climate

Räz Hulvo Oyvyebÿh has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Räz Hulvo Oyvyebÿh receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Hulvo Oyvyebÿh covers an area of nearly 13 km2 (5 mi2), and an average elevation of 8650 m (-14570 ft) above sea level.

Overview

Räz Hulvo Oyvyebÿh was founded durring the late 12th century in spring of the year 1091, by Klehl. The establishment of Räz Hulvo Oyvyebÿh was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Räz Hulvo Oyvyebÿh's construction back out of the project. Klehl pushed on reguardles, and Räz Hulvo Oyvyebÿh was finished, but starts off as a terible place to live.

Räz Hulvo Oyvyebÿh was built using the conventions of Undermountain durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Räz Hulvo Oyvyebÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Hulvo Oyvyebÿh is was constructed arround several broad cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Looking around Räz Hulvo Oyvyebÿh you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Räz Hulvo Oyvyebÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Hulvo Oyvyebÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Hulvo Oyvyebÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Hulvo Oyvyebÿh's parks.

Räz Hulvo Oyvyebÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Hulvo Oyvyebÿh.

Räz Hulvo Oyvyebÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Hulvo Oyvyebÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Hulvo Oyvyebÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Hulvo Oyvyebÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Hulvo Oyvyebÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Hulvo Oyvyebÿh's public wards, blessings, and other arcane systems.

Räz Hulvo Oyvyebÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Räz Hulvo Oyvyebÿh's grid is powered by a direct leyline tap.

Räz Hulvo Oyvyebÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Hulvo Oyvyebÿh's natural decorations nor waterways.

Räz Hulvo Oyvyebÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Hulvo Oyvyebÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Hulvo Oyvyebÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Räz Hulvo Oyvyebÿh's chapel was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Räz Hulvo Oyvyebÿh most nights are accompanied by colorful ribbons of light in the sky.

The Mud Elemental, Small near Räz Hulvo Oyvyebÿh are known to be more aggressive than normal.

Räz Hulvo Oyvyebÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Augury energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 9
  • Farm Laborer: 14
  • Hunters: 10
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 7
    • Farmland: 12843 m2
    • Cattle and Similar Creatures: 798
    • Poultry: 9585
    • Swine: 639
    • Sheep: 31
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 319

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 12
  • Carpenters: 11
  • Clothmakers: 8
  • Coach and Harness Makers: 3
  • Coopers: 9
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 16
  • Furriers: 2
  • Glassworkers: 12
  • Gunsmiths: 6
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 3
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 5
  • Scabbardmakers: 6
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 9
  • Tailors: 20
  • Tanners: 3
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 7
  • Chandlers: 7
  • Chicken Butchers: 8
  • Entrepreneurs: 3
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 1
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 4
  • Woodsellers: 3

Service workers

  • Bakers: 16
  • Barbers: 19
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 7
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 10
  • Healers: 9
  • Housekeepers: 9
  • Housemaids: 17
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 12
  • Nursery Maids: 5
  • Pastrycooks: 11
  • Restaurateur: 15
  • Tavern Keepers: 13

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 2
  • Chemical Workers: 1
  • Coal Heavers: 5
  • In-Town Couriers: 6
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 4
  • Postmen: 8
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 4
  • Warehousemen: 9
  • Watercarriers: 6
  • Watermen, Bargemen, etc.: 8

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 8
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 6
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 3
  • Legend Keepers: 5
  • Militia Officers: 19
  • Monks, Monastic: 9
  • Monks, Civic: 9
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 15
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 4
  • Spiritualist: 5
  • Slayers: 1
  • Storytellers: 14
  • Military Officers: 11

Cottage Industries

  • Brewers: 9
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 12
  • Needleworkers: 12
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 15
  • Spinners: 9
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 1
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 9
  • Writers: 13

Produce Industries

  • Butter Churners: 9
  • Canners: 8
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 6

1120 of Räz Hulvo Oyvyebÿh's population work within a Foundational Occupation.

1852 of Räz Hulvo Oyvyebÿh's population do not work in a formal occupation, but do contribute to the local economy. 223 (7%) are noncontributers.

Points of Interest

Räz Hulvo Oyvyebÿh's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Gæchà Dûbu̹zû Meadows was struck by a drought when Loch Poso grew too small to continue feeding Stream Whitemis, which reduced the available water supply nationwide, but was especially harsh in the area arround Räz Hulvo Oyvyebÿh. As the neighboring regions had no water so spare, Räz Hulvo Oyvyebÿh lost 267 people, and 241 livestock in the disaster.. The drought lasted for 3 weeks, which are remembered as the Horror Thirst.

History